Resume

425.802.2631
16125 Juanita Woodinville Way NE #418
Bothell, WA 98011


DESIGNER
Sony Computer Entertainment / Sucker Punch Prodt. [2012 – Present]

_inFAMOUS FIRST LIGHT [PS4]
Combat Arena layout, technical design work

 _inFAMOUS SECOND SON [PS4]
Map layout design, technical design work

SR. ENVIRONMENT ARTIST
Sony Computer Entertainment / Zipper Interactive [2004 – 12]
Map layout designer, environment modeling and texturing/casting
Maya, Photoshop, 3D Studio Max, Zbrush

_UNIT 13 [PS Vita]
Complete map layout design
Modeled / textured full levels under strict memory, sight-line and path guidelines

_SOCOM 4 [PS3]
Redesigned, modeled / textured classic SOCOM maps for DLC
Modeled props and destructible assets using HAVOK physics system

_MAG [PS3]
Modeled / textured architecture, props, and interactive game-play assets
Helped develop look and feel of faction themes

_SOCOM: FIRE TEAM BRAVO 2 [PSP]
Modeled / textured all weapons and gear

_
SOCOM: COMBINED ASSAULT [PS2]
Designed, modeled / textured full levels and prop assets
Modeled / textured all weapons and gear

_SOCOM: FIRE TEAM BRAVO [PSP]
Modeled / textured all weapons and gear


_SOCOM 3: US NAVY SEALS [PS2]
Modeled / textured all weapons and gear
Modeled / textured props

QUALITY ASSURANCE
Amaze Entertainment [2003-2004]
Short-term Contract support on Nintendo GBA and Harry Potter PC titles

EDUCATION
DigiPen Institute of Technology [2000-2003]
AA in 3D Animation

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